Is there an alternative way of committing to Github? Good to be hearing ablout the structure and how things are going to unpack from here on.For my email, its ' for anything modding related.
If it works I'll update things and post instructions the same way you did at your CS repo.Also, for some reason I had two upload the code in two parts using the Github utility as it would crash after around 7,500 files. Just filled in my email.I agree, I shouldn't have suggested on making changes when I have yet to even compile it.I may not have enough time today (have to work in a few hours), but I'll try to convert the project to VS2013 today then compile it. There may be some problems with virtual directories in projects - that have to be fixed manually (awful routine, but it happens). Reason: no new bugs, only old well known ones.For using VS2013: There's no troubles to use VS2013 - just convert solution and projest files. When I found CS sources, I spent about two days to make sure it can be compiled.For reference code: I suggest we use original sources for VS2008. Things are not supposed to work this way, we need 'good' master branch. Would that be something you'd be interested in doing? You could pick what you want as the main branch then update it to 2013, then we can all work together on changes that follow the same style you use.My email isI think what I'm going to do until we get all that done is port over all the changes I did for CS (such as the grass shadows by K.D.), into a separate branch and have only the files changed in there, which would allow for easy merging for features people want or don't want.įor emails: I meant youFor compiling: It is bad idea to commit code that you didn't try to compile.
Nitrocaster, I know you managed to do that with CS, and I have no idea how to do it at all. The official 1.6.02 leak with fixes for VS2008 (that's the one uploaded here).I also think we really should see if we can use VS2013 instead of 2008. I think we need to agree on which COP repository to use first.There are two that come to mind. In terms of compiling, I have not tried compiling yet, I just wanted to port over my changes from CS first which I know will work fine with COP.I completely agree.
Stalker Call Of Pripyat Gamedata Folder Holders.it is compliant with the coding conventions we useTo all contributors: Please, fill in your email addresses so we can contact each other personally.
it runs without critical errors (at least doesn't add new ones). First of all, I would like to use my CS repository style here (docs, version plan, coding conventions).Then apply changes I've already done (+ your changes, if there are ones).Note that we should always have good master branch (though my repo wasn't actually good all the time).